Last update was 4:43 pm, 19th November 2022
- Added images for all classes
- Expanded the gods lore a little bit
- Changed some starting equipment
- (!) Character generator outdated and must be fixed soon!
- Added new image for Cador clerics.
- Added new image for Thaumaturgists of Ravenhome wizards.
- Clarification on receiving help and extra effort
- Added specific equipment for each cleric specialization.
- Added the moon curser thief class background.
- Major spell check and moderate wording updates (thanks @KyleTheCoder!)
- Some extra flavor text for some classes.
- Added a couple extra spells for the Kaal Rafir Clerics.
- Removed traces of the unimplemented morale (payer miracles).
- Added sacrifice for Goshkalon.
- Added attack spell for wandering mystic
- Added explicit rules for fainting and better mortal wound rules.
- Added "Concentrate" action for wizards to remember lost spells when in a pinch.
Thanks to EinBurgbauer for sending me some amazing feedback and suggestions.
- Rework and expand life paths
- Auto dice roller on simple tables
- Character advancement
- Doom tracker during interlude
- Sample dungeon level 3 (final level)
- Still need some work but it's playable
- Mortal wounds table
- Quick reference guide with all the important tables
- Interlude (City Phase)
- Shield and armor
- Thief Gangs
- Warrior Companies
- Sample dungeon level 2
- Thief new art
- Wizard new art
- Explain trackers on core rules
- Cleric sacrifice
- Banish undead skill
- Reordered content
- Spells and schools of magic
- Gods and prayers
Working on now
- Island map
- World map
- Improve intro
- Improve interlude
- Review the print version
- Short video explaining basic rules
- Fix broken links everywhere
- Better encumbrance rules
- Re-think usage dice (maybe something more elegant)
- List of magic items
- More spells and schools of magic
- More gods and prayers
- Morale system (for interlude, not battle)
- "Compatible with Dead Weight" logo